She has transformed the international art market by bringing artists and collectors into new realities. As someone who’s struggled with social anxiety her entire life, networking in immersive spaces has built up her courage to approach new people and grow as a successful businesswoman.Ĭandice Houtekier, Founder and Director, Art Collisionīorn and raised in France, Candice Houtekier is the founder of Art Collision, a Toronto-based creative studio that helps organizations install art exhibitions and hosts events in VR. Ang’l has felt uplifted by the Horizon Worlds community. She grew up playing Nintendo and Sims, so Horizon Worlds was a dream come true. When she’s not painting or designing tattoos, Ang’l is hosting exhibitions in her virtual Black art museum and sculpting in VR. You can start with Wi-Fi and a laptop.Īng’l Artiste is a mother, artist and Horizon Worlds creator in Brooklyn, NY. Come as you are : You don’t have to be technical to create - just get started.Check out our list of inspiring women VR creators. Get inspired: Immerse yourself in other creators’ work.Join VR communities for women online: Seek out advice and resources from other women through online communities like forums and Facebook groups.Find your passion: Think about what you want to change in the physical world and channel it into the digital reality.The panelists shared tips for how other women can start exploring immersive technology: Tips for Getting Started as a Creator in VR Using immersive technologies to create art, build community and conduct business, these innovators are paving a path for other women around the world to explore what’s possible as we build toward the metaverse. Meta’s Chief Diversity Officer Maxine Williams sat with five female VR creators in Horizon Workrooms to discuss how their work and creative vision are shaping the future of the metaverse today, including Ang’l Artiste, Candice Houtekier, Mary Matheson, Mary Spio and Michaela Ternasky-Holland. Yellow beanies, wire-rimmed glasses and platinum white hair are just some of the ways the women in our second Metaverse Culture Series experience represented themselves as avatars.
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